Friday, October 26, 2018

Timing Spacing Reel



Timing and Spacing are the most crucial thing in animation. They are what give the illusion of movement. Without the use of this we would not have any sort of animation to watch. In the early beginnings of animation they would use spacing and timing to create lifelike animations. They would use timing compared to the spacing so they would move and such. In the early days of animation they would space the pictures apart and use timing to make in much in a lifelike manner. Without this it would not look correct or even work in the first place. These two things are the very being of animation.

Sunday, September 30, 2018

Early Animation History





Early Animation

The early days of animation were the building blocks for what we have now. They are how we are able to do such things today from 2D to 3D animations. Someone who greatly helped this development was Winsor McCay. He was one of the people to really kick start animation throughout the 90's. He made works such as Little Nemo, The Sinking of Lusitania and Gertie the Dinosaur.

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Gertie the Dinosaur was also the first key frame animation to be made. People were astounded by it and were amazed to see him interact with this animated dinosaur. Besides McCay's key frame animation another man named Stuart Blackton (who was a film producer) decided to try another new type of animation at the time. With his background in film he used this knowledge to produce a film that was stop motion. It was a film that consisted of multiple frames that different a tiny bit from the previous one. With these frames when you played them in order the drawing would seem to move. He used this technique to create a short film called Humorous Phases of Funny Faces. This would be one of the first drawn stop motioned films. With these new ideas of entertainment animations seem like the future of entertainment.
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During this rising popularity of animation a man by the name of Walt Disney decided to join the animation idea. They decided to take this a step further with their cartoon Steamboat Willie. This cartoon became the first one to ever have synchronized sounds along the cartoon itself. It was a big success to say the least with the some characters in this cartoon still even being used today. However McCay saw this type of animation as a insult. He tried to show that animation should be more serious and not be like how Disney was portraying it. You can see this in his work such as The Sinking of the Lusitania, where it's supposed to portray the event of the Germans sinking their boat. Well in the end these early animations are really where it started to grow and flourish, it's where animation really started to take shape into what it is today. These events are pretty important and I can't even think how it would have turned out if none of these events happened in the first place.

Places of Reference

Thursday, April 5, 2018

Hard Surface Modeling Examples

Hard Surface Modeling to me is where you sculpt the object your trying to morph your object into what you are trying to create. 

Image result for blender hard surface modeling



Image result for blender hard surface modeling


Image result for blender hard surface modeling



Image result for blender hard surface modeling



Image result for blender hard surface modeling


Image result for blender hard surface modeling


Image result for blender hard surface modeling

Image result for blender hard surface modeling

Image result for blender hard surface modeling

Image result for blender hard surface modeling

Tuesday, March 6, 2018

Character Modeling Post



Longshot View

Worm Eye View

Bird Eye View

Working on this one was a great time, with learning new things on how to create a model and to practice with other things. The issue I had with working on this was trying to get the models to work with photoshop. Something I need to work on getting better at.

Wednesday, January 24, 2018

Food Modeling Scene

Eye Level Shot

Close Up Shot

Long Shot

Worm View Shot

Medium Shot

For me the toughest part of this project was the materials. Trying to create something realistic with the materials was a bit hard to figure out. Even still it's not something I can understand to use very well. I tried to use the materials now the best I could to create a nice looking scene that looks good but I know I could find a way to make it better and add more.

Friday, November 10, 2017

This Is my super sick Donut Scene


The biggest problem on making this scene was the bowl and plates. We used nurbs to make them and I had to mess around with them for a while to get what I was trying to make until eventually I was able to get it. The another hard part would be the nodes. Trying to get them in the right order and if you mess one spot up it screws up the whole thing. So I had to be really careful trying to get the nodes in the correct order and make the image turn out right.

Late Blogpost 2

Semi-recently I had attempted to enter a contest to be an accessory creator. The task was to create two accessories that took up two differe...